using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class Player : MonoBehaviour, ISIGPlayer
{
    private SIGModeMainExecutor _SIGModeMainExecutor;
    private SIGModePlayerExecutor _SIGModePlayerExecutor;
    public bool _isTeamEscort;
    public bool _isLanded;

    public bool _isPlayerDead;
    public bool _isMessenger;

    public void IsReady()
    {
        _SIGModeMainExecutor.PlayerReady();
    }

    public void ReadyCancled()
    {
        _SIGModeMainExecutor.PlayerReadyCancled();
    }

    public void SIGModeStart() { }

    public void AssignTeam(bool isTeamEscort)
    {
        _isTeamEscort = isTeamEscort;
    }

    public void AssignTeam()
    {

    }

    public void TakePackage()
    {

    }

    public void CheckSuvivalState(bool isDead)
    {
        _isPlayerDead = isDead;
    }
}
